Race all four tokens home
Roll a six to leave the yard, build blockades, and capture rivals before they finish the course.


The classic four-color dice race for 2-4 players, local pass-and-play or vs CPU. Roll a 6 to leave the yard, form blockades with your own tokens, and send opponents back with a well-placed capture — first to get all four tokens home wins.
2-4 seats, any mix of local and CPU
Three CPU strengths, from random to blockade-aware
In-progress match survives app relaunch